Reign of the Titans

Reign of the Titans

Reign of the Titans



Reign of the Titans is a virtual production project developed in Unreal Engine, showcasing the immersive power of real-time technology. Built using insights gained from the Virtual Production micro-credential program at the SIRT Centre, the project focuses on creating a dynamic and interactive environment that pushes the boundaries of digital storytelling.



Reign of the Titans is a virtual production project developed in Unreal Engine, showcasing the immersive power of real-time technology. Built using insights gained from the Virtual Production micro-credential program at the SIRT Centre, the project focuses on creating a dynamic and interactive environment that pushes the boundaries of digital storytelling.



Reign of the Titans is a virtual production project developed in Unreal Engine, showcasing the immersive power of real-time technology. Built using insights gained from the Virtual Production micro-credential program at the SIRT Centre, the project focuses on creating a dynamic and interactive environment that pushes the boundaries of digital storytelling.

Year

2025

Client

SIRT Center

Category

Portfolio

Product Duration

8 Weeks
Downtown City Environment
Downtown City Environment
Downtown City Environment

The environment is set in a bustling downtown cityscape, filled with a diverse range of buildings—from modest office structures to towering skyscrapers. The objective was to capture the dynamic, energetic feel of an active metropolitan area. To establish the foundational layout, I utilized the Modern City Bundle from FAB, which provided a solid starting point for creating a realistic and immersive urban setting.



After capturing the city during the daytime, the next step was to transform the environment into a dramatic night-time scene featuring a thunderstorm. Once I established the overall night-time atmosphere, I used the Ultra Dynamic Sky system from FAB, customizing it to suit my vision. This tool was instrumental in crafting the exact mood I had imagined. To enhance realism, I added rain effects, puddles, and wet surface materials to the buildings. These elements brought the scene to life, making it feel truly immersive and ultra-realistic.



Once the environment and atmosphere were finalized, the next step was importing the animated monsters from Blender into Unreal Engine. With the characters in place, I focused on setting up dynamic camera angles and carefully positioning them to capture the action effectively. I then added visual effects to complement the scene, enhancing the overall impact before moving on to the final rendering process.


Aftermath Destroyed City Environment
Aftermath Destroyed City Environment
Aftermath Destroyed City Environment

The aftermath scene, where Godzilla unleashes his atomic pulse and devastates the city, powerfully captures the sheer scale of destruction caused by monsters in battle. The goal for this environment was to emphasize the chaos and ruin within a dramatic dusk setting. Achieving the perfect lighting was crucial, as it added depth to the fires, smoke, and other particle effects throughout the scene. The destroyed buildings were created using the Aftermath and Warzone asset packs from KitBash3D, which provided a solid foundation for portraying large-scale urban destruction.



With the environment and atmosphere fully established, the next phase was to bring the animated monsters into Unreal Engine from Blender. Once imported, I meticulously positioned them within the scene, ensuring their scale and movement matched the surrounding destruction. I then crafted dynamic camera angles to amplify the intensity of the action, capturing the chaos from compelling perspectives. To further elevate the visual storytelling, I layered in VFX elements—such as smoke, debris, and impact effects—which seamlessly integrated with the environment. These details significantly enhanced the cinematic quality of the scene, setting the stage for the final rendering.


Let'S WORK

TOGETHER

BASED IN Toronto,

CANadA

VFX Artist
+ 3D Designer

BASED IN Canada, I AM A VFX Artist and a 3D Designer. I use Unreal Engine and Blender for VFX and 3D Animation. I create visuals for everyone.

Let'S WORK

TOGETHER

BASED IN Toronto,

CANadA

VFX Artist
+ 3D Designer

BASED IN Canada, I AM A VFX Artist and a 3D Designer. I use Unreal Engine and Blender for VFX and 3D Animation. I create visuals for everyone.

Let'S WORK

TOGETHER


BASED IN Canada, I AM A VFX Artist and a 3D Designer. I use Unreal Engine and Blender for VFX and 3D Animation. I create visuals for everyone.

Let'S WORK

TOGETHER

BASED IN Toronto,

CANadA

VFX Artist
+ 3D Designer

BASED IN Canada, I AM A VFX Artist and a 3D Designer. I use Unreal Engine and Blender for VFX and 3D Animation. I create visuals for everyone.

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